
I just wonder if this also works over a network and using more machines with GM/instances. That's why the trick Mike mentioned to start more instances working on the samen project (and skip existing tiles is working very well. The more processing power the better (so when can we add CUDA support. So what resolution is the 100 GB map and to what resolution/level do you want to process. How do you proces the file in GM? If you cross over the native resolution all generated detail is only taking valuable time. but it all depents on what level you want to tile to. Asking Mike to put in this TMS-support/ way of tiling, will bring 2 big projects together! Groeten Mart ()īigger is better. One can ask for support for these bigger files to be handled, but that meens one has to put a collection out of hands and that is not always possible.

The problem with OS is that it seems like cursing if one mentions GM. GM can handle that super and one can add extra info on top of that. The problem with maptiler is that it can't handle big mosaics in ecw ( I'm talking about ecw's of over 100GB). Zoom in on this to see if what I said makes sense. So in a way, you could create a polygon with the boundary the tile that covers the whole area. Thinking about it, it seems once you are zoomed in enough, you could just export between a certain lat/long - which lat long would be the border between the tiles - ie what was 1 tile at zoom level 10, is 4 tiles at zoom level 11, 16 tiles at level 12 - the outer boundary being the same as the boundary of the tile at zoom level 10. I wouldnt mind generating the data with GM as it is quick, supports 64 bit, and it is much easier dealing with GM than geoserver in respect to how you manage data. I know that's how openstreetmap works (it re-renders where data has changed), and I think geoserver does something similar - but a solution like geoserver is, well a server and not a desktop app.


Yeah, that's why I posted that - I was thinking the edge issue - Perhaps load your new data by itself and create a poly outline - add the catalog with all the data(with new data that replaces old) and re-render tiles that intersect the polygon.
